In case you missed out last time his art did the rounds, here’s a second chance. Mike Puncekar does the most amazing illustrations of game characters, putting his own unique and wonderful spin on them. Go have a browse around.
The Stanley Parable
A friend gave me The Stanley Parable for Christmas and I finally got around to playing it, if playing is the right word. ‘Experiencing’ perhaps. This isn’t a review – even if there weren’t enough written about the game so far I honestly wouldn’t know where to start.
All I’ll say is that The Stanley Parable is everything it’s cracked up to be, good and bad. If you haven’t played it yet, play it. You’ll never play another game the same way again.
Spaaaaaaace Waaaaaar!
Holy mother of starfighters! Oxide have just released a demo/benchmark thing showing a stress test of their new Nitrous Engine. Thousands of ships, tens of thousands of weapons… Just… just watch, OK? It’s impressive for about 20 seconds, and then it goes crazy.
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Mario & Luigi: Dream Team
I’m a few hours into Mario & Luigi: Dream Team for the 3DS and wow, it’s a bit of a departure from the Mario games I’m used to. Aside from New Super Mario Bros, which is about as perfect an update to the original games as you can get, Super Mario Bros 3 was the last Mario game I played, and gosh but things have changed a lot since then. For a start, Luigi is now more than Green Mario Who Can Jump Higher.
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Game music: Dungeons of Dredmor
Presented without comment, the soundtrack to a roguelike featuring the chunkiest eyebrows this side of Sequential Art. I refer, of course, to Dungeons of Dredmor.
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Game music: Gradius V
There was no way I could post Ikaruga last week and not follow up with my other favourite shmup. I bought an Xbox to play Ikaruga, but the console saw plenty of other uses. On the other hand, I bought a PS2 purely and solely to play Gradius V. It’s that good. And unlike Ikaruga, I’m not entirely awful at it.
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