Sometimes a puzzle game isn’t just difficult, it’s so neuron-wrenchingly frustrating that it needs a flawlessly written soothing score just to keep you from using your controller as a blunt instrument. Braid, obviously.
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Sometimes a puzzle game isn’t just difficult, it’s so neuron-wrenchingly frustrating that it needs a flawlessly written soothing score just to keep you from using your controller as a blunt instrument. Braid, obviously.
Read More →