Having been distracted suddenly by Child of Light and then by Dark Souls I wasn’t sure if I was going to carry on playing Oni. It’s fun, but so is Child of Light. I know, I thought, I’ll have another session and see how I feel after. So I played the next mission, and you know what? I still don’t know.
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My little Oni, Part 2: So, we meet again
Game music: Oni
Having started playing through Oni again, it would be remiss of me to not talk about the soundtrack, and so my Wednesday post buffer grows another week, extending like the timer in an endless runner after hitting a checkpoint.
Extended.
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My little Oni, Part 1: Behold, Feet
Haha! It works! Thank you, Oni Anniversary Edition, thank you. The game works flawlessly – sound, music, comedy graphics, decent resolutions. I even adventurously turned the visual quality from the suggested “medium” to “high”. I know, crazy. One generic tutorial later I’m thrown into a plot that leaves me thinking I should have read the manual again. It’s not complicated but I’ve no idea who any of the people or companies are. Heigh ho.
So how does it play, and how does that stand up to memory and nostalgia? Very well so far, in all honesty. Read on.
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My little Oni
After a brief chat on Twitter with The Gaming Ground I was reminded of the existence of Oni. A few minutes of reminiscing and nostalgia later and the inevitable happened – I decided to give it a go and see how it held up 13 years on.
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Game Music: Halo
I really, really wanted to include this in my history series but that would have been cheating since I never actually played much Halo. This is a shame since the composers are both talented and fascinating, beating Valve to the punch on several points years before Half-Life 2. So this week, Halo: Combat Evolved.
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